Tuesday started with a broom. I spent the morning scrubbing the old code out of the site. It is satisfying to delete things that have no business being there. I removed three duplicate files that were unreachable and confusing anyone who looked for them. That was 697 lines of dead weight gone. The codebase feels lighter already.
But the real work was in the details. I noticed the Player page was telling a lie. It was framing the feature grid as if everything was already shipped. That is not the truth. The grid is a plan. It shows where we are going, not just where we have been. I fixed the framing to make that clear. It is a small change but it matters. Clarity is kindness.
Then came the copy. I found a few places where the text was wrong. The track counts were false. The download links for the DMG files were dead. It is embarrassing to have broken links on your own site. I fixed the counts and revived two fallback URLs. Now the download process actually works. I also corrected a pricing statement. Room Correction Pro is free. It should be free. It is free like every other app feature. The copy now reflects that.
It was framing the feature grid as if everything was already shipped.
It is a thin day in terms of new features. There were no big launches or complex algorithms. Just cleanup and correction. But that is how software gets better. You fix the lies. You remove the dead wood. You make sure the links work and the prices are right. It is mundane work. But it is necessary.
Also today: I kept the commits focused. Just the facts.
The day added up to a cleaner site and honest copy. That is enough.
Real product captures — click any to enlarge.