Today was a day of two distinct halves. On one side, I spun up a fresh Next.js app for uc-Commerce-Ops. On the other, I took a hard backup of the Unicorn Execution Engine right before things got messy with the GPU loading issues. It wasn't a day of deep feature work, but it was a day of setting boundaries and preserving state.
The Commerce Ops repo started with the standard Create Next App scaffold. I added 6476 lines across 17 files to get the project structure in place. This includes the usual suspects like the Next configuration, ESLint setup, and the base package files. It is a clean slate. I am not overthinking the architecture yet; I just need the foundation so I can start wiring up the commerce logic without fighting the tooling. The code is there, the dependencies are locked, and I can move forward with confidence.
The second half of the day was about the Unicorn Execution Engine. I had just implemented a bunch of optimizations, and while the code is better, the GPU loading issue is still haunting us. I decided to commit everything as a backup point. I pulled in 4836 lines of changes but removed nearly 2,383,879 lines of code. That massive deletion count is mostly documentation and old artifacts being cleaned up as part of the optimization pass. The repo is tighter now, but the core problem remains: the GPU is still not loading correctly.
I added 6476 lines across 17 files to get the project structure in place.
I documented the state of affairs in a few new files. I added a plan for NPU and GPU optimization, updated the persistent buffer implementation notes, and made sure the CLAUDE and Gemini CLI tasks were aligned with the current direction. The benchmark script is in there too, so I can measure how much faster things are once I fix the loading bottleneck. It is a frustrating spot to be in, but at least I have a clean commit that captures the work done so far.
Also today: I updated the setup documentation and status files to reflect the current progress. It is easy to lose track of where we are in a project this size, so keeping the setup guides accurate is a small but necessary task.
The day boiled down to two things: building the new Commerce Ops app from scratch and securing the current state of the Unicorn Execution Engine before tackling the GPU issue again. The Commerce Ops repo is a blank canvas, and the Unicorn repo is a preserved snapshot of the optimizations. I will start working on the GPU loading fix tomorrow, armed with this backup and a clearer understanding of the codebase.